Archival Agreement Form – The “Entertainment Arts and Engineering (EAE) Thesis Game Archiving Agreement” is the archiving document we created for the EAE thesis games. Student-authors decided the archival plan, copyright statement, access, and metadata for their game. This form was given to all the capstone students via the University’s learning management system and on the EAE Research Guide (http://campusguides.lib.utah.edu/eae/archive).

Complex Born-Digital Scholarship or Complex Digital Scholarship – Digital objects that are frequently born-digital and typically contain multiple file types; collectively the files support and represent a single cohesive scholarly work.

EAE or Entertainment Arts and Engineering – EAE is the game development program at the University of Utah. They offer undergraduate and graduate degrees. Learn more at: https://games.utah.edu/.

Emulation – The practice of creating a software that mirrors the original operating environment of a video game, or other form of platform-dependent software

Preservation – The act of preserving an original work in its original state.

Wrap Kit – This term is used by EAE to describe the final deliverables for a game project. At the minimal it includes the game files and marketing materials. It can also include “readme” type files, production timelines, underlying research summaries, and recorded walkthroughs.